![]() ![]() Note: You may not see the MOV file extension in the dialog box shown in Figure 1 by default. To view file extensions, you can learn how to enable them here. This brings up the Bink Converter dialog box that you can see in Figure 2.It might be that AVI is already selected as the output format here. If it is not, just click the Output Type button to see the flyout list that you can see in Figure 2, and then select the AVI file option. Then click the Convert button (highlighted in red within Figure 2). This should bring up two successive dialog boxes.The top box lets you choose the video codec (compressor). The codec options available in this list depend upon which codecs are installed on your system. Microsoft Video 1 is a good choice though (see Figure 3). This gets you to the Converter dialog box that shows the progress of the actual conversion.Once the conversion is done, it provides info as you can see in Figure 4. Thereafter you can test the converted AVI file by playing it in a AVI playing application such as Windows Media Player.Bink Video is a proprietary file format (extensions.bk2) for video developed by Epic Game Tools (formerly RAD Game Tools). The format includes its own proprietary video and audio compression algorithms ( video and audio codecs) supporting resolutions from 320×240 up to high definition video. It is bundled as part of the Epic Video Tools along with Epic Game Tools' previous video codec, Smacker video. It is a hybrid block-transform and wavelet codec using 16 different encoding techniques. The codec places emphasis on lower decoding requirements over other video codecs with specific optimizations for the different computer game consoles it supports. It has been primarily used for full-motion video sequences in video games, and has been used in games for Windows, Mac OS and all sixth-generation game consoles ( Dreamcast, GameCube, PlayStation 2 and Xbox) and all major seventh-generation gaming platforms ( Nintendo DS, PlayStation 3, PlayStation Portable, Wii and Xbox 360). The format was reverse-engineered by the FFmpeg project and Bink decoding is supported by the open-source libavcodec library. It was inducted into the Front Line Awards Hall of Fame by the Game Developer magazine in 2009. The winners for the award were published in the January 2010 issue of the magazine. ![]() Īink 2, a new version of the format, was released in 2013. ![]()
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